Jumping Jack

Jumping Jack

Imagine Software, 1983

Jumping Jack knows a rhyme, a four verse limerick. Unfortunately he is unwilling to recite it unless you help him scale the levels to the top of the screen. Only by helping him through all twenty screens will you learn the entire rhyme. For each screen completed he will tell you two lines.

Jack is faced with eight layers initially containing only two moving gaps, the gap moving leftwards travels upwards whilst the gap moving to the right travels downwards.

Jack must jump through the gaps above him whilst avoiding falling through the gaps below.

Jack can only move upwards by jumping through the gap above but he can also move left and right. Should he run off the edge of the screen he will wrap around to the other edge. Should he fall down a layer he will bang his head and remain unconscious for a period of time during which he cannot move. Every time he arrives at the bottom of the screen unconscious he loses a life.

At each successful jump a new gap appears at random - the first three new gaps descend then the next three ascend - up to a maximum of eight gaps. On making a successful jump at the top layer the 'next level' sequence is entered, and the next part of the rhyme is given.

Hazards will begin to appear after the first level - one initially, then two right up to a maximum of twenty, one for each level completed. They all ascend and if Jack collides with a hazard he will be knocked unconscious.

Share

Previous post
Next post

More games from the archive...

January 25, 2022
Super Hang-On

Super Hang-On Electric Dreams Software, 1987 Cross continents by whatever route gets you through. Encounter every terrain, through all conditions - hot, cold, dirt and dust. Do you know how to use a nitro-injector? Is it first or die? If you've got what it takes - HANG ON!

Read More
January 2, 2020
Chuckie Egg

Chuckie Egg Who’d have thought a country farmyard could be so stressful? You must collect the eggs before the nasties get out and eat up all your corn. Watch out for the crazy duck – if she gets out of the cage, you’re in real trouble! Publisher: A&F Software Year: 1984

Read More
January 1, 2020
Contact Sam Cruise

Contact Sam Cruise Just another day at the Sam Cruise Detective Agency. I hear the staccato rattle of Daisy at the old typewriter in the outer office: the band in my head starts to tune up. I reach for a strong coffee. Pulling up the blind I look out of the grimy window into the […]

Read More
June 17, 2021
Impossible Mission II

Impossible Mission II US Gold, 1988 You as the Agency's Field Agent must reach several objectives to prevent the world from being destroyed. Firstly, you must assemble the 3-digit pass code for each tower while at the same time avoiding and fighting off Elvin's robots, using his own security system to help you. Then you […]

Read More
April 13, 2020
R-Type

R-Type A desperate battle is being fought out in the limitless and unknown dimensions of space which have been contaminated and corrupted by an evil power. The evil power is the Bydo Empire, which is determined to subjugate the world. It is inhabited by weird creatures, whose very sight inspires fear. But Mankind is fighting […]

Read More
January 8, 2022
Rolling Thunder

Rolling Thunder U.S. Gold, 1988 In New York City around the year 1960, the elusive Maboo is plotting to conquer the world. Rolling Thunder, the undercover arm of the WCPO (World Crime Police Organisation) has sent the female secret agent Leila on a special assignment into Geldro's underground headquarters. Her mission was to expose the […]

Read More
Copyright © 2021 ZX Spectrum Games
magnifier
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram