Thing! You are the THING, an intergalactic postperson. Your mission is to deliver the Ball, a political advisor to the astral harmony council, to the Dingalinger Overlord. Publisher: Players Software Year: 1988
The dictator’s new command centre and office complex is being built on top of a mountain filled with underground tunnels and caverns. An armoury building is on the top left of the mountain, and a missile silo is on the top right. The central top area is still being developed. There is only one way out of the mountain, which is the long entrance tunnel on the bottom left, sometimes protected by an electrified perimeter fence. This site covers over 700 computer screens. On the stolen disk, the rebels have found a small outline map.
Publisher: Durell Software
Year: 1987
Thing! You are the THING, an intergalactic postperson. Your mission is to deliver the Ball, a political advisor to the astral harmony council, to the Dingalinger Overlord. Publisher: Players Software Year: 1988
Cavelon Ocean Software, 1984 You ride up to the foreboding castle. Enter the stronghold at your peril. The contest has just begun! To reach your quest you must ascend the six levels - and on each floor collect all the pieces of the door together, which will allow you to pass up to the next. […]
Freddy Hardest Dinamic Software, 1987 Freddy Hardest, after one of his "Little Parties" sets off on a blast through the Milky Way to play space invaders with a meteorite storm. Obviously, this amusement couldn't have a happy ending and our hero collides with a meteorite, crash landing on the moon of the planet TERNAT, site […]
Empire! Firebird Software, 1986 Empire is a game of courage, high adventure, space travel - and terrible risks. You start in the Abatlu system equipped with the basic Cub Scoutship. Your objective: to build a great galactic Empire spanning many solar systems. To achieve this you'll have to trade with Starbases, destroy the invading aliens […]
Camelot Warriors Dinamic Software, 1986 Four elements of the 20th century have entered the world of Camelot: The Voice of Another World, The Mirror of Wisdom, The Elixir of Life, the Fire that Does Not Burn. It will be easy for you to distinguish them; you must take them to the guardians of each world […]