Split Personalities Domark, 1986 The idea is simple - just build up a split picture of the character by arranging the squares in the right order.


The game is a sideways-scrolling adventure, where Miyamoto Usagi has to defeat opponents in sword fights, and also have encounters with other characters, for example priests, who usually carry a cane and utter Zen Buddhist koans. Usagi is often attacked by bandits and enemy ninja. These opponents frequently disguise themselves as harmless peasants, villagers or priests.
Publisher: Firebird Software
Year: 1988
Split Personalities Domark, 1986 The idea is simple - just build up a split picture of the character by arranging the squares in the right order.
Rock Star Ate My Hamster Code Masters Gold, 1989 Ever wanted to make it big? Here's your chance! Choose your stars, make all the decisions and try to hit the big time! Shoot stunning videos - Hollywood or Cricklewood? Will you use an expensive director like Cecil Bidet-Mills, or your trusty sidekick Clive? Do you […]
Top Gun The “TOP GUN” game puts you in the pilot’s seat of an F-14 jet fighter. 3-D vector graphics and split screen display allow one or two players to combat head to head or against the computer. Your armaments in this nerve-tingling aerial duel are heat seeking missiles and 20mm rapid fire cannon. Many […]
Thrust Firebird Software, 1986 The resistance is about to launch a major offensive against the Intergalactic Empire. In preparation for this, they have captured several battlegrade starships, but they lack the essential power sources for these formidable crafts; Klystron Pods. You have been commissioned by the resistance to steal these pods from the Empire's storage […]
Myth: History in the Making System 3 Software, 1989 Magical tales of intrigue and mystery were spawned thousands of years ago, as the world's civilisation believed that mythological gods and demons carved out the way of the world. They were said to have dealt their own hand in the epic Game of Life and ruled […]
Gyroscope Melbourne House, 1985 You control a gyroscope trying to keep it on the surfaces on screen. If you navigate off a surface you fall off and lose a life. You have to successfully navigate numerous levels in the game in this way. It uses a slightly odd-looking 3d view. Things get more complicated in […]