Sir Lancelot Melbourne House, 1984 It is your task as Sir Lancelot to investigate the 24 rooms in the castle and to collect all the things of use to you as you go.
In the days when the Arch Mages ruled the Old World there were no wars, plagues, floods or natural disasters of any kind. This society, peaceful as it may seem, suffered from the gradual build up of unreleased magical energy. Mana, which is the name for raw magical energy, could no longer be contained by the great wizards who used this power. The people of this world grew rebellious as unwanted magical distortions created hideous deformations in nature. Vicious beasts roamed the plains and unusual growths and swamps developed. Even the dead came back to haunt the living. Eventually war broke out as the desperate populace attacked the Mages in an attempt to get rid of what they assumed was the cause of the problem. The Mages themselves knew that they could do nothing except resist the attacks with all the magic they could muster. They had been investigating the causes of the mana build-up but they could not find its source. The most popular hypothesis was that it was coming from another dimension through a break in the fabric of reality. They set about trying to find this gap by constructing magical portals which could transport wizards into other realities. Many wizards bravely went through these portals to unknown destinations but none of them returned.
After the war had raged for many Year:s the old world began to suffer from violent earthquakes as if there was immense pressure in its core. Suddenly the world shattered and split into many fragments which rapidly formed into self contained worlds. Only the wizards survived by creating a magical world which had an enormous amount of mana concentrated within it. Such a world made wizard spells ineffective because mana was simply sucked into the world’s core whenever a spell was cast. The wizards named this world ‘Limbo’ and from it they ventured to the new worlds created from the Old World through the portals they had built. There was no more war, but there was no peace either. Chaos reigned above all else in the new worlds. Unimaginable places were filled with strange, magical creatures. Wizards.now fought with each other in their quest for power because they knew that without power they could not survive as they journeyed from one world to the next. No longer did wizards seek to rule together in a peaceful, united world. That world did not exist any more. They could only aspire to become rulers of the new worlds, the Lords of Chaos.
Publisher: Blade Software
Year: 1990
Sir Lancelot Melbourne House, 1984 It is your task as Sir Lancelot to investigate the 24 rooms in the castle and to collect all the things of use to you as you go.
Doomdark’s Revenge Doomdark has been defeated, but his successor Shareth the Heartstealer has struck back and kidnapped Morkin the Free, son of Luxor the Moonprince. He is being held in the Plains of Anvaril, surrounded by the frozen wastes at the North of Icemark. His heart has been turned against Luxor and only Tarithel the […]
Heartland One rainy day, having nothing better to do, you find yourself rummaging through the relics in your Grandmother’s attic and come across an old battered book. The tale it contains is one of ancient magic, telling of days when Wizards ruled and monsters roamed, it is the history of the Heartland. As you read, […]
Olli and Lissa Firebird Software, 1986 Amongst the barren heights and rugged rocks of the Scottish Highlands, there is situated Shilmore Castle. The Castle is under threat of being purchased and shipped stone by stone to America by Eugene Portcullis the third (Jnr) a mega-millionaire. Alarmed by this, Olli and Lissa rush to help their […]
Pac-Mania Grandslam Entertainments, 1988 Armed with unique BOUNCE power, Pac faces new challenges as he enters the worlds of Block Town, Pac-Man's Park, Sandbox Land and Jungly Steps. Your objective is to eat all the dots and power pills in the mazes whilst at the same time avoiding those pesky ghosts. Boss ghost Clyde has […]
Empire! Firebird Software, 1986 Empire is a game of courage, high adventure, space travel - and terrible risks. You start in the Abatlu system equipped with the basic Cub Scoutship. Your objective: to build a great galactic Empire spanning many solar systems. To achieve this you'll have to trade with Starbases, destroy the invading aliens […]