Thing! You are the THING, an intergalactic postperson. Your mission is to deliver the Ball, a political advisor to the astral harmony council, to the Dingalinger Overlord. Publisher: Players Software Year: 1988
Mervyn the sorcerer’s apprentice is trapped in an evil dungeon after escaping from an invasion of warlocks. Life wouldn’t be so bad if he hadn't inadvertently changed himself into a frog, whilst concocting a potion to improve his looks. Help Mervyn seek out the evil warlocks and destroy their mis-shapen guardian hordes. Blast their looming weapon generators and defeat the warlocks themselves in ritual magic combat… and if you have enough strength after all that – who knows, you might succeed in turning him back into a human Mervyn – el Wimpo or Rambo? Only if he gets the right potion!!
The aim of the game is to start on the top level of the dungeon and defeat each warlock that you encounter. Each warlock is guarded by groups of evil creatures – You earn extra points for destroying these creatures, but they do not affect the main course of the game. Some of the rooms in the dungeon contain tomb-like weapon generators which create vicious weapons such as spinning knives. Destruction of the weapons earns you nothing but you can shoot the generators for extra points.
Some rooms also have mysterious symbols embedded in the floor. The symbols are called Floor Glyphs and are of four different types. One type is used to weave magic spells, another may be fired to destroy some or all your enemies in the room. The other two types are used to reveal a plan of the current level of the dungeon or to transport you to a new level. When you defeat a warlock you should strive to capture the magic runes which he releases because you may then use them to conjure spells to make yourself stronger in attack and less vulnerable in defence. When you have cleared the top level of the dungeon you will be strong enough to proceed downwards to tackle the more aggressive warlocks and their guardian creatures which lurk below.
Publisher: Hewson Consultants
Year: 1987
Thing! You are the THING, an intergalactic postperson. Your mission is to deliver the Ball, a political advisor to the astral harmony council, to the Dingalinger Overlord. Publisher: Players Software Year: 1988
ID Nu Wave Software, 1986 Each time that you load ID's memories, different facets of its previous personalities will enter your computer, and then ID will learn all about you, as you try to bring back its past. By typing SAVE and following the on-screen instructions you can save the shattered parts of ID's memories […]
Max Headroom Quicksilva, 1986 Dear Edison, The tap that we have placed on the NET23 computer has proved to be most valuable. We have intercepted a full week's memos, several of which are enclosed. The final tuning of the Maxhunter program, which is to assist you in recovering the Max Module from the Network buildings, […]
Lord of the Rings Melbourne House, 1986 In the Lord of the Rings adventure game, you will be able to play the role of one of the four Hobbits: FRODO, SAM, MERRY and PIPPIN. FRODO bears a magic ring of power, a ring which, in the hands of the DARK LORD, could cause the destruction […]
Gremlins Kingston Falls is in danger of being over-run with Gremlins, Billy has been tricked by Gizmo’s offsprings into feeding them after midnight. The Mogwai have already pupated and turned into the evil Gremlins, and, led by Stripe (the evilist of them all) are now causing chaos all over Kingston Falls. By taking the part […]
Karnov The story of Karnov begins in the peaceful village of Creamina, where the Treasure of Babylon has been kept for centuries, hidden away from the outside world. The Treasure has been sought by Ryu, a huge and evil dragon, for thousands of Year:s. But now, Ryu has discovered the secret of Creamina and descended […]