ZX Spectrum Games

Battlezone

Battlezone

Quicksilva, 1984

The player controls a tank which is attacked by other tanks and missiles. Gameplay is on a flat plane with a mountainous horizon and various geometric solids like pyramids and blocks. The player can hide behind the solids or once fired upon, maneuver rapidly to buy time in which he can fire. The geometric solid obstacles are indestructible and can block the movement of a player's tank. However, they are also useful as shields as they block enemy fire as well.

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