Dynamite Dan Mirrorsoft, 1985 Arriving in an airship, Dan must find 8 sticks of dynamite, blow a safe and steal plans for a secret weapon.
How’de Pardners.
NOW Y’ALL LISTEN UP. Seems we got ourselves a new Sheriff in town, reckons he gonna clear the town of the meanest and fastest Gun Totin’ Bunch of Rootin’ Tootin’ Gun Slingers which ever did hit the Wild West, goes by the name of Sheriff Quickdraw. Yes Siree.
– Meanwhile in the Sheriff’s Office –
TELEGRAM
WHOLE LODA BADDIES A WHOOPIN’ AND A WAILIM’
HEADING STRAIGHT PER TOWN
LOCK UP YER HOUSES
BAR UP YER SHOPS
AND WAIT FOR THE SHERIFF TO CLEAR
OUT THE MOBS
END
Sheriff Quickdraw springs into action and within the blink of an eye, is away on his trusty steed Panto.
“Wha, eye jus’ git on ma Horsey, rustle up thim thar Bunch of no good trouble Roosters and raad thim straight out a’ Town, No Messin’.
Acomin’ in here, a wailin’, a hollerin’, a yellin’, a robbin’ an a shootin’ aller these here fine friendly Town Kinsfolk.
Ah gotta git some er that nee-or-mality restored to this here lil’ole Town.
An’ ah bes’ get ready beefer thim Gunslingers arrive, an ain’t nobody gonna stand in ma way, Nooo Sir.
Ahh just gonna git ma somma that amm-une-nee-shon an a’hm ready for thim baddies, as soon as they’s hit town, Wha eye might even make ma self rich with alla thim big fat rewards on offer.”
Dang-Nabbit, go git thim villans, Sheriff Quickdraw.
Publisher: Ultimate Play The Game
Year: 1986
Dynamite Dan Mirrorsoft, 1985 Arriving in an airship, Dan must find 8 sticks of dynamite, blow a safe and steal plans for a secret weapon.
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