Batty The object of the game is to knock blocks out of the court by bouncing a ball off your racket and hitting them. You advance to the next level by knocking out every block in the court. Publisher: Hit-Pak Year: 1987
Gremlin Graphics Software, 1986
Jack was tired of all the wimps in his town, their boring games and goody goody ways sent him to sleep. So, Jack being of a rather naughty disposition set about livening things up a bit, he picked up his trusty pea-shooter and scarpered off to cause some trouble.
This is where you come in to take on the role of Jack and use your imagination to be as naughty as possible doing the things you always wanted to do but dare not (YOU WIMP!!). Jump on things, pick them up and drop them, use your pea-shooter to create smashing effects and toot your horn at the cat.
Use the items you pick up wisely then you must work out where you have to drop them to cause ultimate havoc - for instance what could you do with a tube of glue?
Batty The object of the game is to knock blocks out of the court by bouncing a ball off your racket and hitting them. You advance to the next level by knocking out every block in the court. Publisher: Hit-Pak Year: 1987
Dark Side Incentive Software, 1988 The game is set on the alien moon Tricuspid orbiting the planet Evath. Terrorists (the Ketars, the villains of the previous game Driller) hijacked the moon's facilities and built Zephyr One, an immense beam weapon on the moon's dark side with the purpose of destroying Evath. The player is a […]
Sai Combat Mirrorsoft, 1986 Sai Karate is an ancient oriental martial art in which the Sai weapon is used to deliver blows and block an opposing fighter's moves, as well as the more familiar karate kicks and blows. It also exists as a form of Japanese aerobics called Sai Kata, involving increasingly intricate moves with […]
Brainstorm Brainstorm is an arcade strategy game. At the beginning of the game you will see one or two balls bouncing around a coloured grid. The object of the game is to trap the ball(s) on a red area of the grid, since your score will depend on the time the ball spends travelling over […]
Battlezone Quicksilva, 1984 The player controls a tank which is attacked by other tanks and missiles. Gameplay is on a flat plane with a mountainous horizon and various geometric solids like pyramids and blocks. The player can hide behind the solids or once fired upon, maneuver rapidly to buy time in which he can fire. […]