Skool Daze

Skool Daze

In the role of our hero, Eric (or any other name you decide to call him and the rest of the cast), you know that inside the staffroom safe are kept the school reports. And, being Eric, you realise that you must at all costs remove your report before it comes to the attention of the Headmaster.

The combination to the safe consists of four letters, each master knowing one letter and the Headmaster's letter always coming first. To get hold of the combination, you first have to hit all the shields hanging on the school walls. Trouble is, this isn't as easy as it looks. Some of them can be hit by jumping up. Others are more difficult. You could try and hit a shield by bouncing a pellet off a master's head whilst he is sitting on the ground. Or, being Eric, you may decide to knock over one of the boys and, whilst he's flattened, clamber up on him so that you can jump higher.

OK. So all the shields are flashing wildly, disorientating the poor masters. Knock them over now and, before they can stop themselves, they'll reveal their letter of the code. All except for the history master, of course, who because of his great age and poor eyesight can't be trusted to remember. His letter has been implanted into his mind hypnotically. To make him reveal it, you must find out the year he was born (which, in case you were wondering, changes each game). Then, creep into a room before he gets there and, if the board is clean, write it on the blackboard. When he goes into that room and sees his birthdate he will, as if by post-hypnotic suggestion, give away his letter.

Now that you know all the letters of the combination, all you have to do is work out which order they go in. You know that the Headmaster's letter is always first, but as for the other three... you'll just have to try the various possibilities. Find a clean blackboard and write out a combination.

Rush back to the staffroom and jump up to reach the safe with your hand. If nothing happens, then the combination must be wrong, so you'd better find another clean blackboard and try a different one.

With the safe open, your troubles still aren't over, as the flashing shields are rather a giveaway. To stop them flashing, you now have to hit all of them again.

Done it? Congratulations! You are now allowed, along with all your friends, to move on to the next class at school. But remember, there will be reports at the end of this term...

Publisher: Microsphere

Year: 1984

Share

Previous post
Next post

More games from the archive...

August 17, 2021
Frank Bruno's Boxing

Frank Bruno's Boxing Elite Systems, 1985 The sport of boxing is probably the most fearsome contact sport practiced today. It holds a strange, almost sadistic fascination with sports fans around the world. Boxing has been the subject of films, documentaries, and controversy. If combines physical skills such as stamina, strength, courage and endurance to produce […]

Read More
November 2, 2021
Tapper

Tapper US Gold,1985 You are the frenzied bartender trying to keep the never ending flow of thirsty customers well watered. You'll have to keep slinging sodas, collecting your tips and occasionally guessing which cans of soda the Soda Bandit has shaken. As if that's not enough work for one bartender, try covering four different bars […]

Read More
January 2, 2020
Saboteur 2

Saboteur 2 The dictator’s new command centre and office complex is being built on top of a mountain filled with underground tunnels and caverns. An armoury building is on the top left of the mountain, and a missile silo is on the top right. The central top area is still being developed. There is only […]

Read More
July 5, 2021
Nemesis

Nemesis Konami, 1987 The Planet Nemesis, a peaceful Earth-like world, is now under an all-out space attack from its old enemies, beings from the sub-space star cluster of Bacterion. The people of Nemesis are in danger of being completely destroyed by the amoeboid Bacterions. To save them, you have just launched the prototype hyper-space fighter, […]

Read More
July 26, 2021
Roland's Rat Race

Roland's Rat Race Ocean Software, 1985 Poor Roland, as a superstar on breakfast T.V. he has to get up and get to the studio in time for his show every morning. Now that he is a successful celebrity he lives, unlike his friends, in the underground tunnels and storm drains of London, in a small, […]

Read More
August 3, 2021
Jasper!

Jasper! Micromega, 1984 Jasper was very worried - the world had gone too far this time. He'd gone for a walk minding his own business when the Furt had Wangled. Now every creature and even some of the vegetation was a danger to him. Until now he'd never believed all that nonsense his Old Mother […]

Read More
Copyright © 2021 ZX Spectrum Games
magnifier
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram