ZX Spectrum Games

Skool Daze

Skool Daze

In the role of our hero, Eric (or any other name you decide to call him and the rest of the cast), you know that inside the staffroom safe are kept the school reports. And, being Eric, you realise that you must at all costs remove your report before it comes to the attention of the Headmaster.

The combination to the safe consists of four letters, each master knowing one letter and the Headmaster's letter always coming first. To get hold of the combination, you first have to hit all the shields hanging on the school walls. Trouble is, this isn't as easy as it looks. Some of them can be hit by jumping up. Others are more difficult. You could try and hit a shield by bouncing a pellet off a master's head whilst he is sitting on the ground. Or, being Eric, you may decide to knock over one of the boys and, whilst he's flattened, clamber up on him so that you can jump higher.

OK. So all the shields are flashing wildly, disorientating the poor masters. Knock them over now and, before they can stop themselves, they'll reveal their letter of the code. All except for the history master, of course, who because of his great age and poor eyesight can't be trusted to remember. His letter has been implanted into his mind hypnotically. To make him reveal it, you must find out the year he was born (which, in case you were wondering, changes each game). Then, creep into a room before he gets there and, if the board is clean, write it on the blackboard. When he goes into that room and sees his birthdate he will, as if by post-hypnotic suggestion, give away his letter.

Now that you know all the letters of the combination, all you have to do is work out which order they go in. You know that the Headmaster's letter is always first, but as for the other three... you'll just have to try the various possibilities. Find a clean blackboard and write out a combination.

Rush back to the staffroom and jump up to reach the safe with your hand. If nothing happens, then the combination must be wrong, so you'd better find another clean blackboard and try a different one.

With the safe open, your troubles still aren't over, as the flashing shields are rather a giveaway. To stop them flashing, you now have to hit all of them again.

Done it? Congratulations! You are now allowed, along with all your friends, to move on to the next class at school. But remember, there will be reports at the end of this term...

Publisher: Microsphere

Year: 1984

Leave a Reply

Your email address will not be published. Required fields are marked *

Previous post
Next post

More games from the archive...

January 1, 2020
Penetrator

Penetrator The player flies a ship which can shoot forwards and drop bombs beneath the ship. The first level is on open air, with just mountains to dodge, missiles which try to hit the ship, and animated radars. From the second level onwards, the game is inside increasingly complex caverns, so the ceiling is also […]

Read More
April 13, 2020
Eskimo Eddie

Eskimo Eddie First rescue Percy from the clutches of Growler the Polar Bear: follow Eddie the Eskimo around the screen and with skill you can survive the Arctic battle. Percy must now defend himself against the deadly snowbugs, pushing the iceblocks for protection. Each time he thinks he’s won the bugs get nastier! Publisher: Ocean […]

Read More
May 2, 2020
Barbarian: The Ultimate Warrior

Barbarian: The Ultimate Warrior The evil sorcerer Drax desires Princess Mariana and has sworn to wreak an unspeakable doom on the people of the Jewelled City unless she is delivered to him. However, he has agreed that if a champion can be found who is able to defeat his demonic guardians, the princess will be […]

Read More
April 29, 2020
Where Time Stood Still

Where Time Stood Still The plane is descending rapidly, Jarret struggling with the controls, searches anxiously for a possible landing site. Breaking through the clouds, the ground is suddenly upon him, and with one last heave on the joystick he prepares for impact. Out of the wreckage tumble Jarret, the guide and pilot, Clive, a […]

Read More
April 30, 2020
Equinox

Equinox In order to complete “Equinox” you will need to be able to survive the harmful aliens on each of the numerous levels, and collect a pass on each one. You begin the game with three lives and any contact with an alien will reduce your energy, prolonged contact with an alien will result in […]

Read More
May 1, 2020
Tranz Am

Tranz Am The Year is 3472 and all that remains on Earth are the remnants of a once great continent, a barren land, a desolate place of sand, rocks and boulders. But… Life adapts quickly and bring with it a New Age, a time ruled by cars and trophies, a land where petrol replaces gold […]

Read More
Copyright © 2020 ZX Spectrum Games
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram