Split Personalities Domark, 1986 The idea is simple - just build up a split picture of the character by arranging the squares in the right order.
Electronic Arts, 1988
August 1944. Occupied France is soon to be liberated by the advancing Allies. The German grip on Europe is crumbling and an evacuation of men, materials and plunder is underway. The prize and pride of France, its entire art collection, is to be expropriated and shipped by rail to Berlin. The German hope is to hold the art treasure for ransom, in the now inevitable surrender negotiations.
You and other members of the French Underground Resistance Movement must first "take" the heavily guarded train in the main yards at Metz. If you manage to escape and make your way onto the main line then the real game begins. Casualties may be high. You must be prepared to engineer the train yourself but you will have help.
The train is on a siding, heavily guarded. The steam pressure is up, ready to go, awaiting orders to head east for Berlin at midnight. (Daylight runs were suicide at this point in the war.) You must take possession of the train and head west to the border to meet up with the Allies by dawn. Your cargo - priceless Monets, Gauguins, Renoirs, Picassos, Miros - an unimaginable art treasure - is in your charge. On board the train, a Resistance crew will assist you in deciphering the whistles, signals, lights and signs necessary to make your way safely on the line.
While on the train you will be receiving help from the underground movement. They will provide you with information updates and signals and assist you in track switching and support. However, due to bombing and sabotage the usual safety systems and track circuits may be damaged or be unreliable. Be careful!
Bonne Chance!
Split Personalities Domark, 1986 The idea is simple - just build up a split picture of the character by arranging the squares in the right order.
Platoon Ocean Software, 1988 You are a raw young recruit in a Platoon of five, deep in enemy territory. Unprepared for the challenges that lie ahead, realisation dawns that you must not only survive the physical ordeals but retain your sanity amidst the horrors and injustices of war. As the game progresses, you must overcome […]
Jetpac Ultimate Play The Game, 1983 The 'Acme Interstellar Transport Company' is delivering spaceship kits to various planets in the solar system throughout the Galaxy; and as chief test pilot, all you have to do is assemble the Rockets, and thrust on to your next destination. As you don't often get the chance of a […]
Slaine the King Martech Games, 1987 It was nearly dawn. Slaine and I were heading along the path into Tautega. "Ukko," said Slaine, "tell me the story you heard from the Druid, Cathbad." Said I, "I’ve told you twice already, you thick skulled barbarian", but a sharp prod to my rump persuaded me to retell […]
Rambo Ocean Software, 1985 The action is set in the Vietnamese jungle - A reconnaisance mission which turns into a rescue! You are John Rambo, a highly trained jungle fighter whose instructions are to gain entry to a P.O.W. (Prisoner of War) camp and photograph evidence of American war prisoners - but having found them […]
Sweevo's World Gargoyle Games, 1986 Designed and built as the answer to all man's needs SWEEVO was a miserable flop - uncoordinated, unintelligent and forgetful. But the kindly old Robo-Master has taken pity on this crazy roboid and one more chance is all he has, if you can call the challenge of Knutz Folly a […]