ATF (Advanced Tactical Fighter)

ATF (Advanced Tactical Fighter)

Digital Integration, 1988

War has broken out in a future island archipelago. Both sides are evenly matched on the ground... but one side has a single squadron of ultra-modern Lockheed ATF fighter-bombers. Can you alter the balance of power with these few planes?

Your first decision is over what ammunition you will take on your mission. The ATF can be loaded with cannon shells, visually-guided ASRAAM missiles (which are not much use!) and more powerful Maverick missiles with a range of 100km which can take out over-the-horizon targets, selected from a database. Your refuelling and rearming is vital, and weaponry must be balanced against fuel supplies so that the ATF can fly within safe weight limits. The levels of arms and fuel are shown on bar graphs.

Once you've armed and fuelled you can begin your main mission. After a takeoff using maximum thrust, the ATF's speed must be maintained to avoid stalling and crashing. Flying low over a vertically-scrolling landscape, the ATF comes under constant attack from enemy forces. Enemy radar can be avoided with terrain-following equipment, but this reduces your speed and carries the risk of a crash.

A head-up display superimposed on the main screen shows engine thrust, the ATF's speed, ground height and altitude. The missile system available, the current direction of flight and a target's range and bearing are also shown.

Beneath the main screen, further indicators show fuel level and undercarriage status (UC), and warn of incoming missiles (SAM). An in-flight message window gives vital information on your mission, and a short-range scanner to the side of the main screen shows the type of terrain below and nearby enemy objects. Approaching ground-to-air SAM missiles trigger a warning alarm and with luck you can jam them in time using the ATF's onboard jammer.

The ATF also has an on-board flight computer, showing, on a series of flick-screens, enemy positions on a world map and the status of weapon systems and the ATF itself. The computer also holds a database for locking onto targets which is updated regularly as your intelligence service and on-board detectors find new targets.

An automatic landing light (AL) is activated when the ATF enters the cachement area surrounding allied bases. When a base has been chosen, an automatic landing sequence can be activated.

A war situation report - giving a rundown of all recent gains and losses of allied and enemy bases, ground and sea forces, and communications and industrial complexes - is called up whenever the ATF return to an allied base. Your intelligence services will give you extra information at this point on the location of enemy forces.

Share

Previous post
Next post

More games from the archive...

January 31, 2022
Solomon's Key

Solomon's Key U.S. Gold, 1987 Return to an age of mistery and intrigue, to a palce in which the fabled treasure of King Solomon shone brightly with its glorious wealth. Where amongst the network of mysterious rooms lies the next key that will bring you nearer to these fabulous riches. Where amongst the stone pillars […]

Read More
May 25, 2021
Match Point

Match Point Sinclair Research, 1984 Recreate the excitement and tension of world class tennis in this dramatic simulation that puts YOU on the centre court - stretching to reach that service, volleying crisply from the net and trying to out-think and out-manoeuvre your powerful opponent.

Read More
December 29, 2019
Piromania

Piromania Put out the fires, save the panicking people and outwit the pyromaniac. (Originally Infernal Combustion by Strange Loop). Publisher: Automata UK Year: 1984

Read More
December 28, 2019
Enduro Racer

Enduro Racer The player rides the dirt bike through five stages and must avoid other riders as well rocks and trees. They can also jump over them with assist from the logs. The game’s most definitive feature was the ‘wheelie’ feature that allowed players to pull up the handlebars on the cabinet to perform the […]

Read More
January 8, 2022
Dragon's Lair II: Escape from Singe's Castle

Dragon's Lair II: Escape from Singe's Castle Software Projects, 1987 Just a short time ago Dirk the Daring rescued the beautiful princess Daphne and returned her to King Aeithelred her father. The Kingdom rejoiced at the return of their princess and the peace the has been secured for the kingdom. Dirk being made of sterner […]

Read More
May 1, 2020
Cauldron

Cauldron You play the part of the hag, and you must fly across the land searching for the keys to the underworld, avoiding bats, evil bouncing pumpkins, carnivorous plants and all manner of nasty creatures whilst you look. You must take off and land only on grassy clearings, as trying to fly through trees causes […]

Read More
Copyright © 2021 ZX Spectrum Games
magnifier
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram