ZX Spectrum Games

Cliff Hanger

Cliff Hanger

The object of the game is to stop the bandit shooting up the canyon. Cliff, our hero, can do this in a variety of ways which become more complicated as you progress through the 15 levels. Each level has between 3 and 5 different screens which appear randomly. Before each screen a title is displayed which will give you a clue as to the action that follows. Look at the objects on the screen and discover their purpose in stopping the bandit. There are many different objects used from cannons, boulders, boomerangs and bombs to railway trucks and trampolines. For instance if you see as cannon on the screen it may be obvious that you stand behind it and press the fire button – this might not be the case.

Publisher: New Generation Software

Year: 1986

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