Knight Lore

Knight Lore

My journey's end is near; as the last few ebbs of daylight dance fleetingly in the cooling twilight, and then suddenly dart off to chase the red sinking sun.

Behind me I feel night's dark icy fingers slither up long looming shadows, hiding behind large mounds and boulders, watching my every move… silently waiting…

For days I have journeyed from the realms of the junglewulf to “KNIGHT LORE” castle to seek the old dying wizard and ask for his help to free me from this deathly curse… For countless nights I have slept chained to tress to keep my deathly curse at bay, but now I am here…

My footsteps echo around the damp mossy walls of the large chamber, as I enter through the open main gateway, colossal doors judder open in an untouched groaning symphony, beckoning me forward on my quest.

I sense the old wizard`s gaze playing upon me, encapsulated within the labyrinth of traps and tests, to keep out all but the most persistent of unwanted guests who seek an audience with the great wizard MELKHIOR.

Suddenly a cool blue mist starts to ebb forth from the cracks in the ancient stone-work. As it does so it begins to take form and become a powerful swimming swirling vortex of energy.

Over all the noise can be heard the chanting and singing of long forgotten tunes, all sung in a blur of forgetfulness.

THE MIST TUNES

THE WIZARD'S OLDER NOW THAN ALL
HIS HELP YOU SEEK WITHIN THIS WALL
FOR FORTY DAYS YOUR QUEST MAY LAST
LOCATE THE POTION, MAKE IT FAST
THIS HIDEOUS SPELL UPON YOUR SOUL
TO LOSE ITS HOLD MUST BE YOUR GOAL
BEWARE, THE TRAPS FROM HERE BEGIN
THE CAULDRON TELLS WHAT MUST GO IN
TO BREAK THE CURSE AND MAKE THE SPELL
TO SAVE YOURSELF AND MAKE YOU WELL.

The mist suddenly ceases its action and dissipates as quickly as it came. I drop to the floor and with full knowledge of the old wizard I begin my quest. Dimly lit tortches light the massive stone walls, their tired flickering flames never seeming to penetrate the inky darkness for more than a few feet… crystaline Merkyls, hideous Hobgoblins, stand frozen on huge monoliths, glittering in the cool trembling moonlight. Encapsulated by the old wizard long ago, they await their fate in an un-ending task of defence, silent and stoney. This is to be their last everlasting fate as guardians of KNIGHTLORE castle, until the ultimate death of the old sorcerer… The moon has risen quickly and in the fulless of its cool blue light, I become a Werewulf… My fate is now all too clear, I have but forty days and forty nights to find the old wizard and seek his help and magical instruction, before my tourmented soul becomes forever a werewulf.

Publisher: Ultimate Play The Game

Year: 1984

Share

Previous post
Next post

More games from the archive...

February 13, 2022
Total Eclipse

Total Eclipse Incentive Software, 1988 It is written that, in the heart of ancient Egypt hundreds of years ago, the High Priest of the day had become annoyed. His people were revolting and refused to continue the sacrifices to Re the God of the Sun. His anger had erupted so he set an ominous curse […]

Read More
January 2, 2020
Hypaball

Hypaball Beyond field sport, deep into the future of mankind, lies the greatest team game in the known Universe – Hypaball. Take first choice from the ten men available in the selection for your team, the Hawks, as they prepare to do battle with the Vipers in the ultimate challenge, the Odin Super Cup. Judge […]

Read More
May 1, 2020
Army Moves

Army Moves Derdhal, a member of the Special Operations Corps, must infiltrate a heavily guarded enemy base and steal information held in a safe. Derdhal has to make his way through seven levels, travelling variously in a jeep, in a helicopter and on foot. As usual, he’s attacked by lots of enemy forces and has […]

Read More
January 31, 2022
Game Over

Game Over Dinamic Software, 1987 Far away in a different Galaxy, at a different time, control was exercised by an all-powerful woman - the Ruler, GREMLA. Her dictatorship was due in part to the devoted loyalty of her faithful lieutenant ARKOS - together they proved invinsible. But Gremla was flawed - as her power grew, […]

Read More
June 17, 2021
Impossible Mission II

Impossible Mission II US Gold, 1988 You as the Agency's Field Agent must reach several objectives to prevent the world from being destroyed. Firstly, you must assemble the 3-digit pass code for each tower while at the same time avoiding and fighting off Elvin's robots, using his own security system to help you. Then you […]

Read More
December 18, 2021
Starion

Starion Melbourne House, 1985 The year is 2010 and your name is Starion. Fresh out of Space Academy, you have been selected as their brightest pupil to pilot the world's first timeship, the S.S. Stardate. Your mission: to boldly go back in time and correct the devastation wrought in the Space-Time continuum by evil aliens […]

Read More
Copyright © 2021 ZX Spectrum Games
magnifier
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram