ZX Spectrum Games

Automania

Automania

Mikro-Gen, 1984

Welcome to the world of Wally Week.

O.K. Wally try and get it right this time! All you have to do is get these car parts from the store, take them to the assembly area and put 'em together. Simple, INNIT?

If you had bought decent shelving units things wouldn't keep falling off, would they Wally, and if the gangplanks seem to have a mind of their own it's ‘cause you're a Wally, Wally. If you put things back in their right places you wouldn't have to jump over them to get what you want. With your flat hat, beer belly and oversize boots you really are a Wally, Wally.

You as Wally Week have ten cars to build, each consisting of 6 parts. You will begin in the store area with tyres bouncing around to hit you. You must go to the stock room, identify the parts required, and go up the ladders to each level to collect them (moving over the part will collect it). The gangplanks are none too safe and you must jump the gaps to reach the relevant parts. There are various items strewn on the floors which again have to be jumped over. These appear in different places on the screen, so the game is a constant challenge.

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