February 17, 2022
Ant Attack

Ant Attack Quicksilva, 1983 The Walled City of Antescher has rested for a thousand, thousand years in the midst of the Great Desert inhabited by only the deadly Ants who have made it their home. The sands have piled up at the walls but for some reason have never encroached upon the city proper. The […]

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January 31, 2022
Zombie Zombie

Zombie Zombie Quicksilva, 1984 Words were spoken at the setting of time. Words which put together told a terrifying tale, a prophecy of doom. Man had crossed into the black land and returned diseased. Evil had found a door into another Kingdom. Somhow it had to be kept shut. Prehistoric man kept vigil until it […]

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November 29, 2021
Pac-Mania

Pac-Mania Grandslam Entertainments, 1988 Armed with unique BOUNCE power, Pac faces new challenges as he enters the worlds of Block Town, Pac-Man's Park, Sandbox Land and Jungly Steps. Your objective is to eat all the dots and power pills in the mazes whilst at the same time avoiding those pesky ghosts. Boss ghost Clyde has […]

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November 2, 2021
Willow Pattern

The Willow Pattern Adventure Firebird Software, 1985 Chang's quest is to make his way through the beautiful, but complex Oriental maze in search of Princess Koong-Shee. On his way he will encounter sword-throwing Samurai Warriors as well as giants who guard the river crossings. There are items to be collected on the way, including a […]

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October 23, 2021
Tantalus

Tantalus Quicksilva, 1986 The Universe - a History in One Volume by Albertern Einsteiniman Permission to quote from this exceptional volume has been given by both the author and the publishers Matthew-Long-Murray-Hamilton-Peng. It is still available from your local Unistore at just 3.5 millicredits. Date - 2537-3027 - The First Interstellar War and the Last […]

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October 13, 2021
Captain Fizz

Captain Fizz Psyclapse, 1989 Your mission is to destroy the Central Computer. By destroying the alien generators on each level, collecting keys or other objects and discovering how to disarm the defenses of the planet, your men will be able to pass from one level to another through special elevators. During combat, the sound signals […]

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September 11, 2021
Deactivators

Deactivators Reaktor, 1986 The object of the game is to remove all the bombs from five different buildings. You start on level one in a four by four building. The displays at the top of the screen provide a view of what is going on in two adjacent rooms. At the bottom of the screen […]

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September 3, 2021
Boulder Dash

Boulder Dash Front Runner, 1984 The objective of Boulder Dash is to search throughout each CAVE and collect as many Jewels in as short a time as possible. Once the indicated amount of Jewels have been collected, the door to the mysterious escape tunnel is revealed and you go to the next level. Strategy and […]

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July 26, 2021
Martianoids

Martianoids Ultimate Play The Game, 1987 After a long journey with only routine maintenance to do, Markon is suddenly attacked by vicious and barbaric Aliens...THE MARTIANOIDS. The MARTIANOIDS enter your ship, disrupting the passage of programs as they are transmitted through The Brain of Markon, draining your battery in desperate suicidal attacks to destroy you […]

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May 14, 2021
Pentagram

Pentagram Ultimate Play The Game, 1986 The quest for the PENTAGRAM could not have been further from Sabreman's mind as he collected his Grand Arch Wizardy spell book from the Old Mystic Curio Shoppe in Cojour town. It was the last copy of the book now left in existence. Sabreman chortled to himself as he […]

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May 14, 2021
Gyroscope II

Gyroscope II Color Magic, 1987 You must guide the gyroscope from the top of the course to the bottom. If the gyroscope topples off the edge, a life is lost.

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May 12, 2021
I of the Mask

I of the Mask Electric Dreams Software, 1985 Welcome to the Space Trials on Planet Newgamma III. This is your most important mission. Keep your translator on at all times - no confering during the qualifying bout, you know the consequences. Many of you will already be skilled or qualified pilots, fighters or strategists. But […]

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May 4, 2021
Dandy

Dandy Electric Dreams Software, 1986 Hack, thrash and pillage your way to oblivion in 15 dungeons that descend into the heat and darkness of men's souls. Sheba, raw onions and knackwurst, 240lbs of screaming blood lust. Thor, one Norwegian mother you don't mess with. Alone or together the challenge remains the same: grab the treasure […]

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April 7, 2021
Cavelon

Cavelon Ocean Software, 1984 You ride up to the foreboding castle. Enter the stronghold at your peril. The contest has just begun! To reach your quest you must ascend the six levels - and on each floor collect all the pieces of the door together, which will allow you to pass up to the next. […]

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April 5, 2021
Gyroscope

Gyroscope Melbourne House, 1985 You control a gyroscope trying to keep it on the surfaces on screen. If you navigate off a surface you fall off and lose a life. You have to successfully navigate numerous levels in the game in this way. It uses a slightly odd-looking 3d view. Things get more complicated in […]

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May 2, 2020
Sabre Wulf

Sabre Wulf Wide eyed, I stare, as the dense surroundings reveal their hidden secrets… Strange food orchids suddenly bloom, their staining toxins, strong on the air, then, in an instant, are gone. Hunters, killers, vampire bats and huge beasts spring forth from the very ground, swimming, slithering, diving and crawling… I must hide… Stay safe… […]

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May 1, 2020
Gyron Arena

Gyron Arena On a cold grey morning in the middle of London thirty people gathered in a very ordinary office block. These people, in the age range 14 to 60, had one thing in common. They had completed one of the most difficult computer games ever devised, GYRON NECROPOLIS, and were brought together to compete […]

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May 1, 2020
Feud

Feud “No one knows ‘ow long they have been ‘ere; even old Albert don’t recall ’em comin’ an’ ‘e reckons ‘e might be over ‘undred! We didn’t mind when they kept themselves to themselves. I mean, all we wants is a bit o’ piece an’ quiet an’ leave to go about our business. We’re simple […]

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